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5 Things you need to start a Band

5 Things you need to start a Band

Musicians always stress that quality music is the most important thing to a great band. Yet many things can derail a great band before it even gets started, and small problems grow as a band grows.

Detone8.com has collected a starting band checklist from up-and-coming artists in the music industry, so you can concern yourself with what is most important: making great music.

1. Get the right people for the right band.

Everyone should know, and believe in, the goals of the band. If every member’s goal is to only play local clubs, that’s fine. But, if three members want to tour full-time and one member joined the band to hit on girls, there is a problem.

2. View the band as a business.

Everyone in the music industry is there to make money. Some people may love what they do, but they also need to feed themselves. A band must make the industry a profit before the band members can expect to make any money. Band members do not need to be business majors, but they should think like business majors..

Just like a new business a new band will require a lot of money to succeed.

3. Make someone the manager.

Every business needs a leader, and every band is a business. A band’s personal manager does not need to control every aspect of the band, but a single person acting as the head of the business will help avoid confusion. This should be decided from the start, so if there are any problems later the band will have to decide together if a change is needed.

4. Make lots of contacts.

No one in the music industry works alone, so remember to make good impressions and to not burn bridges. This also applies to anyone that meets the band.  One can never know if the kid asking for an autograph, your hair stylist or mother’s friend may know someone in the industry that can help you. And, it never hurts to ask.

5. Read “All You Need to Know About the Music Industry,” by Donald S. Passman.

For any band that has a goal of making a living as a musician this is a necessary read. It gives basic information about every major aspect in the music industry and goes into detail without becoming confusing. It is a handy reference guide for each stage of a band’s life.

Book Review, “All You Need to Know About the Music Industry”

For those that have learned things from being in a successful band, or learned lessons from past bands share your experiences.

image by Made Underground

Contact the writer of this article at brett@detone8.com.

Ludo’s trial by fire

Ludo’s trial by fire

image by medigirol

After years of building a fan base, countless credit card bills and two days without sleep, Ludo found themselves signed. And they did it by playing a house party.

“We are still paying off some of those credit cards,” guitarist Tim Ferrell said.

Ludo is a band of humble beginnings. They started in open mic clubs across the Midwest crashing on peoples’ floors, only able to sell cheap burned CD and always asking friends for help. And they would play anything. “It was harsh,” Ferrell said. Yet, he also knew, “we had to do this.”

Ludo’s key to success was not a drive to become rich rock stars. It was what Ferrell describes as, “Coming from a place that this is the only thing  we can do.” They never did it for the money, because there has never been much money.

According to Ferrell being a musician is one of the worst ways to make a living. The amount of work that goes into making each dollar can be worse than making minimum wage. But, the members of Ludo stuck with it for years. They were willing to do whatever it took, and the confidence to go on.

They gained their fans like any young band does, by begging their friends to come to shows. Growth came from creating a network of bands in similar situations. Ludo could bring out 20 people to shows in St. Louis. Out of town bands would get Ludo’s audience in St. Louis, and then Ludo would go to the other bands town to play for that band’s 20 friends.

Ludo was able to convert other bands’ fans into their own. Their growth came from their humble beginnings. Ludo learned to write strong songs and to market themselves from playing open mic nights. When the band only had 15 minutes to play they had to be awesome, or at least create something original to get people’s attention. They also learned something just as important, the show did not stop after they got off stage. To get dedicated fans, as well as a place to sleep, Ludo spent time after they played hanging out with people.

“We made an effort to make ourselves available and approachable,” Ferrell said. “And, it was meaningful.”

Even the invasive act of sleeping on a stranger’s couch meant that these people were no longer strangers, but people they had shared experiences with. By having nothing they learned how to use their best marketing tool, themselves.

As the band grew over time they begin creating a street team of fans they called ninjas. The benefit of the street team was more than just a way to make new contacts; it also helped the band keep in touch with their closest fans when the band was not around.

But, as Ludo gained fans they did not gain interest from record companies.

“Getting signed was a long and painful process,” Ferrell said. Record companies were getting more selective about who they signed as the industry started losing money. “You have to have something to offer. Record labels want something that is easy. They want someone who is stable, has been around and has a bunch of fans.”

Record labels want to know they can get their money back.

Over the years the band had always stashed away as much money as they could for recordings. They preferred to sleep on floors than hotel rooms. All so they could save what little they had for recording.

In 2004, Ferrell created Redbird Records and Touring LLC, and he made Ludo an LLC. Making the band a business allows Ludo to write off business expenses and get insurance through the band.

The band continued its number one goal of gaining fans, and the connection with their fans is what ultimately got Ludo an agent, music lawyer and signed by a record label.

Ferrell found that music professionals did not “get” Ludo. Having professionals listen to their music was not enough. Ferrell and the other members of Ludo did what they have been doing for years, begged these people to come to shows.

In 2005, the band recorded the EP “Broken Bride” with money they had saved. By the time they played  in December of that year Ludo could draw more than 1000 fans in their hometown.

They were signed by Island Records in early 2006 from two performances at the SXSW event that year. Yet, Ludo was never invited to play SXSW.

Ludo played at SXSW four times, but never at a club or sponsored event. They found house parties.  In 2005, they had two house parties set up in the Austin, Tx. area. After they played the first house party, the band went out of state to play another show the next night.

Buzz around SXSW grew, and record label representatives got themselves invited to the second house party in Austin that Ludo played that week.

The second house party was the following night from when they played out of state. The band flew back to Texas and got to the party after being awake for 36 hours straight.

“We killed at the show,” Ferrell said.

It worked. Ferrell said that he thinks the record label people never really understood their music, but they could see that Ludo worked hard and had a great fan base. The band required very little work and could make the label money.

Island Records jumped on Ludo and signed the band soon after. And it happened because Ludo did what they have done from the very beginning: they connected with their fans, and they played anything they could.

Links for week of November 2-8

Links for week of November 2-8

Guerrilla MuMarketing Handbooksic Marketing Handbook sampler- A 23 page e-book sampler of music industry writer Bob Baker’s book on music marketing. The first half of the ebook is filler, but pages 14 and on have some good info. If you like it you can get the full book at Amazon.com for less than $30 new.

Test drive Google Music Search – The new search function is still very raw, but should get better daily.

image by David Paul Ohmer

The band’s first photo shoot

The band’s first photo shoot

Great band photos can be taken in the studio, on location or at a live event, but someone has to take them. Cost, quality and relevance are the three factors that every band must weigh for any photo shoot.

Professional photographer Nick Schnelle’s has had great photo shoots with both professional bands like Fall Out Boy and his hometown bands. It’s not about the popularity of a band that makes great shots but showing what makes a band unique.

Getting the right photos

The first thing a band needs to decide is where to take photos.

“A lot of the bands they see in AP [Alternative Press Magazine, Inc.] are redundant,” Schnelle said. “It doesn’t have anything to do with the band.”

Having a photographer take pictures of your band playing Warped Tour will make for great photos for a scrapbook, but it might not yield the best photos.

Schnelle suggests driving around town scouting out ideal locations for photos and ideas for what the theme of the photos might be.

“I don’t look in AP for ideas,” Schnelle said. “I get my ideas from other sources like photojournalism, portraits or even weddings.”

Sources Schnelle recommends getting ideas from non-music photography like cityscapes and street photography.

When bands do decide to take photos of a live event, they need to be aware of the limitations. Live concerts can show what musicians are best at, but the drawbacks can include bad lighting, little time to shoot and uncontrolled factors like fan presence.

Finding a cheap photographer

Schnelle charges less than $30 an hour for band promo shots when he is working for himself.

For the band The Actress Adorable their first photographer was a woman they knew who took senior pictures for the local high school. The band got licenses to use any photos they wanted for just $15 each.

Jesse Barnes, guitar player for The Actress Adorable, said he has found all of the band’s photographers from connections the band has made. And, this has helped keep the cost down.

Schnelle prefers photos shoots he gets from word-of-mouth because he can charge much less money than if he was working for a recording studio.

DIY

When bands do not have enough money for a good photographer they could try to do it themselves.

According to Schnelle any budding photographer needs to learn whatever camera they are using inside and out. Even if it is a point and click digital camera, decent pictures can be taken.

Online the resolution of photos is very low so even five megapixel cameras can take decent pictures. A 6.1 mega-pixels camera is capable of taking 3000 x 2000 pixel photos.

“Don’t get sucked into megapixels,” Schnelle said. “Try a camera out, and go for ease of use.”

It also valuable to not just learn about good photography but to steal great ideas. Atlanta based photographer Zack Arias has a large portfolio of band photos on his site and his Flicker.com account.

Learning the very basics of photography to specifics on almost anytime can be found all over the web like digital-photography-school.com and photojojo.com.

After the photos have been taken they need to be edited. Photoshop is the worlds most used photo editing program for white balancing, cropping, sharpening and whatever else one could need to do to a photo. Unfortunately the listed price of Photoshop CS4 is around $700.

For bands short on cash the lighter version Photoshop Elements can be found for less than $100 at Amazon.com. It is easy to use and has all the basic functions for photo editing.

There is also free software like GIMP or Picasa, but bands need to make sure that they will put in more time when they spend less money.

Contact the writer of this article at brett@detone8.com.


All You Need to Know About the Music Business review

All You Need to Know About the Music Business review

All you need to know about the music business

When a lawyer speaks, it’s a good idea to listen. Luckily this lawyer, Donald S. Passman, has a lot to say about what you care about: the music industry. He has worked in it for over 20 years.

All You Need to Know About the Music Business’s title may give the idea it is a road to success in the industry. It is not. This book does not tell you how to get a record deal or how to connect to a booking agent. What it does is give very specific information on how to survive financially in the business aspects of the music industry.

Do you need this book? Yes, if you want to get paid.

This book is not needed for everyone, but any band that wants to make money should buy it. The book lays out a foundation for bands to advance in the music industry with the most beneficial chapters about label and management contracts.

If a band is about to sign its first contract with a personal agent or a small recording contract, this book is a vital tool. Bands can quickly find themselves in a hole when they get little profit and lose control of their music.

The first person in the band to read this book needs to be the acting personal manager. And, if you do not know what the difference is between a personal manager, a booking agent or a touring manager, read the first two chapters. The description of the players in the music industry will show bands how they overlap and who to go to for each step the band takes.

Picking the book up can seem overwhelming. It’s 441 pages long with a simple cover and nothing but long paragraphs. But guess what? Passman makes it easy for you with Fast Track and Advanced Overview.

The whole book can be read on a long road trip. For everyone else the book copies

the Choose Your Own Adventure format called Fast Track.

The Fast Track option cuts several hundred pages of as needed topics like licensing a Greatest Hits packages. And, for the severely short of patience is the Extremely Fast Track. This track is less than 60 pages of who’s who in the industry and how these people will try to take your money.

The book is soon to release its seventh edition, and tries to keep up with the changing industry. Yet, the book itself does not seem to be adapting to current styles and technology.

Technology wise the sixth edition of the book has not been released in a digital download for devices like the Kindle, but instead had been released as audiocassettes. Hopefully the seventh edition will have a digital download, so bands can read it anywhere they can bring their iPhones or e-readers not an old Walkman.

The book could also use a design upgrade. Information graphics explaining the more technical aspects of royalties or flow charts of how to set up a publishing company could make the reading easier for both understanding and for referencing.

Even if Passman’s publishers are not getting with the time, the book strength is its timelessness. Agents, lawyers and mangers make up most of the music industry, and this book is to help musicians navigate those that want to help and those that don’t.

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